IBUKI
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Intro1 vs. Makoto
Stance Crouching Jump u Jump uf Jump ub
Crouch Walk f Walk b Dash f Dash b
w1 w2 w3 w4 w5 w6 w7 w8 w9 w10
w11 w12 w13 Taunt
Chip K.O. Timeout
Shocked Standing Crouching Slam Twist
Block high Block Block low Parry Parry low
Wake up Quickroll
Entrance
Movement1
Movement2
Wins 1
Wins 2 / Taunt
Lose
Getting Hit
Defense
Getting Up

LP MP HP LK MK HK
LP MP HP LK MK HK
LP MP HP LK MK HK
LP MP HP LK MK HK
LP MP HP LK MK HK
qcf + P qcf + K f,d,df + P f,d,df + K b,d,db+K HP->HP
hcb + P qcb + K -> K,K f + LK f + MK MP+MK
f + HK b + MP b + MK df + MK qcf + P (in air)
miss (b / f +) LP + LK (b / f +) LP + LK (air)
qcf, qcf + P (air) qcf, qcf + P (far) qcf, qcf + P (close)
qcf, qcf + K (miss) qcf, qcf + K (connect)
Standing Far
Standing Close
Crouch
Jump Up
Jump Diagonal
Specials1
Specials2
Specials3
Throws/Holds
Super Arts 1
Super Arts 2