TWELVE
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Intro
Stance Crouching Jump up Jump uf Jump ub
Crouch Walk f Walk b Dash f Dash b
Win1 Win2 Win3 Win4 Win5 Taunt Disappear Reappear
Chip K.O. Timeout Stunned Roll
Shocked Standing Crouching Slam Twist
Block high Block Block low Parry Parry low
Wake up Quickroll
Entrance
Idle
Moving
Win / Taunt
Lose
Getting Hit
Defense
Getting Up
LP MP HP LK MK HK
LP MP HP LK MK HK
LP MP HP LK MK HK
LP MP HP LK MK HK
LP MP HP LK MK HK
qcf + P qcb+K [a] b + MK qcb + P qcb + P [a]
miss back forward neutral MP + MK
1 2 3 4 5 6 7 8 9 10
11 12 13 14 15 16 17 18 19 20
qcf,qcf+P qcf,qcf+K [air] qcb,qcb+P back
Standing Far
Standing Close
Crouch
Jump Up
Jump Diagonal
Specials
Throws
X.C.O.P.Y. 1
X.C.O.P.Y. 2
misc Super Arts